/*
	This class will take care of pointers to cars and/or players


*/

#include "RaceManager.h"


RaceManager::RaceManager(void){


}

RaceManager::RaceManager(Ogre::Root* root){
	mRoot = root;
}

RaceManager::~RaceManager(void){


}

void RaceManager::add(MyNode* node){
	
}

void RaceManager::remove(MyNode* node){

}
